Rules for TFPR International Cup - Season 2013-2014


It is the captains responsibility to ensure their team members are made aware of the rules and any subsequent amendments. Any pleas of ignorance of a rule following an infringement will not be accepted or treated with any leniency.

  1. The International Cup will consist of teams with up to 6 members per team. Captains will choose a maximum of 3 members from their team to play each match. Matches will be played every two weeks on a round robin basis.
  2. Matches require a minimum of 2 members from each team in order to be played.
  3. Once a member has registered, played a match and won points for a team, they will not be able to join another team throughout that registered season.
  4. All matches must be played within the allotted period. It is the team captain's responsibility to organize matches with their opposing captain. All games will be arranged in the Team Competition pages, captains will be given access to the system so they can arrange games and post results there.
  5. Teams must comply with the schedule throughout the season.
  6. Players who are banned are not allowed to play in the International Cup, this includes new registration under another nickname. However, a dispensation is allowed for players banned for sitting out. Self requested bans are allowed to take their place back in the team once the ban is lifted.
  7. Seating : The team to sit first is the team mentioned first on the playing schedule (for example : ABC vs DEF .....ABC sit first). The home team sits first for both games. Teams are allowed to use any combination of players for Game A and Game B in each round. The home team posts the result from both games.
  8. Players have to play with the name they are registered with for their team.
  9. A password is required to access the league tournament rooms and will be provided by team captains to their team members. Under no circumstances should any team member disclose the password to any other player. This is to keep any possible disruption to a minimum during matches.
  10. If the site crashes during a game in a match, all remaining players must replay that game, and any remaining game, at a time convenient to all. If the first game of the match is completed, the score from that game will be used for the first part of the match. The "crashed" game replay will consist of only the players remaining in the game at the time of the site crash. The International Cup table requires a minimum of 5 players to start a game, therefore if that game had less than the 5 players remaining at the time of the crash, the players who went out in the preceding positions (or other nominated players, should they be unavailable) will be required to sit for the restart. Those players must click the "Sit Out" button when play starts, they must NOT play any hands. If all the players remaining when the site crashes are from the same team, there will be no requirement to replay that game. Remaining positions should be determined by chip stacks at the time of the crash if possible, otherwise the team captain will decide the order of places (for the Players Averages only). All players restart the game with equal chip stacks, no adjustment being made for positions at the time of the crash.
  11. In the first game of the pair, when the first team is knocked out, the remaining members of the other team should not play out, but must bring the game to a quick finish by playing every hand as “All In's”. This will prevent the other team from having to wait, as many teams play at unfriendly times due to time-zone differences.
  12. Any disputes that can't be resolved amicably between parties involved will go to a captains vote.

Scoring System

  1. Points will be awarded as follows: 1st = 7 points. 2nd = 5 points. 3rd = 4 points. 4th = 3 points. 5th = 2 points. 6th = 1 point. If a team starts with only 2 players, the 6th placed position is changed to 0 points. If both teams start with just 2 players, 5th and 6th positions are both changed to 0 points. Each round will consist of 2 games being played, one after the other. So 44 pts up for grabs each match.
  2. The buy in is 1010 chips per player and normal tourney payouts are paid for 1st and 2nd place.

General Conduct

  1. No player will be allowed to instruct another team player in competition. This will include indication of hand value, direct instruction i.e. "Go all in, fold, raise" etc. Non compliance will result in that team and player being warned for the first offence. A subsequent infringement of the rule during the season by ANY team member will then incur a 1 point penalty, all further offences thereafter will incur 5 point penalties. Those points will go to their opponents team total. A player who breaks this rule and finishes with less points than penalised will have their overall season points total reduced by the balance of the penalty.
  2. Ungentlemanly conduct is frowned upon. Any player antagonizing or goading another team or their players will be dealt with severely. The offender will receive a muzzle during match play.
  3. Any player who is not directly involved with the match entering chat with the purpose of annoying players, or chat that is totally irrelevant to the match, will receive a warning to stop. Any further chat from that player in breach of this rule will result in an immediate muzzle.
  4. Use of Skype, Yahoo, Google chat and other communication during a match is STRICTLY FORBIDDEN. We rely on all members to carry out this rule in the sportsmanlike manner of the International Cup and friendship it represents.

Registration Rules

  1. All recruited players must be current residents of the country of the team at the time of registration.
  2. Smaller nations are allowed to group together to make a team. e.g. ANZACS = Australia + New Zealand. Nations that group together must only do so if there is insufficient numbers to make a team on their own. Countries with a large population on TFPR should not be included in any pairing or group to make a team.
  3. For countries that are pairing up or grouping together to make a team, it must be posted and made clear which countries are included before the International Cup begins, in their team thread.
  4. To avoid confusion, all teams must have the name of their country or area in the title of their team name.
  5. Teams are allowed to be formed from a city, county or state. However, it's not absolutely necessary for all the players to be from that city. As long as their IP shows they are in the same country, they can be part of that team. e.g., if a New York team was formed, it would be OK for someone from Florida to play for them, but it wouldn't be allowed for someone from Montreal to play for them.
  6. Players will have to post in the TFPR New Players Registration 2013-2014 Thread (players name and email address, so table password can be sent) requesting to be added to a team. Once a captain confirms this and an Admin IP check to confirm that player is from the country he/she is requesting to join, the player is added to the team.
  7. New IP checks will be done before the start of every International Cup season to ensure all players are eligible to play for the country they're registered with.
  8. Members who are living together can play in the International Cup, in the same team, BUT will NEVER be allowed to play a game at the same time at the same table.